Mobile Apps for Neurocognitive Assessment

impulsivity-game2-square-200px

The field of psychiatry and mental health is evolving to include a variety of digital tools for providing better assessment and treatment monitoring, as well as general mental health wellness.  One of our largest projects is a mobile game called Neuronauts, which is a neurocognitive battery that assesses: Working Memory, Cognitive Bias, Impulsivity, Cognition, Psycho-Motor Impairment.

  While a variety of mobile apps exist to screen or monitor mental health conditions, few apps have been successful because: 1) they lack validation; and 2) they cannot maintain engagement with the user/patient.  Our group is developing a mobile video game which addresses both of these issues.  Each module in the game is derived from traditional clinically validated psychology assessments, and the design of the game provides greater enjoyment and engagement over longer periods of time.

Neuronauts is available for Android on the Google Play store.

Students: Andrew Zhang, Stephanie McHugh, Dan Chen, Sam Ubellaker, Lydia Sun, Carlos Trevino, Jessica Yin, Alia Rizvi, Angela Chen, Mike Teodros, Ash Hong, Ji Min, David Burke