Our group develops some digital tools for mental health assessment and interventions. One example is a mobile app which is used for neurocognitive assessment. While a variety of mobile apps exist to screen or monitor mental health conditions, few apps have been successful because: 1) they lack validation; and 2) they cannot maintain engagement with the user/patient. Our group is developing a mobile video game which addresses both of these issues. Each module in the game is derived from traditional clinically validated psychology assessments, and the design of the game provides greater enjoyment and engagement over longer periods of time.
Students: Andrew Zhang, Stephanie McHugh, Dan Chen, Sam Ubellaker, Lydia Sun